Labyrinth Raptor

Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that’s blocking it.
: Creatures you control with menace get +1/+0 until end of turn.

Obosh, the Preypiercer

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Labyrinth Raptor

Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that’s blocking it.
: Creatures you control with menace get +1/+0 until end of turn.

Labyrinth Raptor

Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that’s blocking it.
: Creatures you control with menace get +1/+0 until end of turn.

Back for More

Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Obosh, the Preypiercer

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Obosh, the Preypiercer

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Offspring’s Revenge

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that’s a copy of that card, except it’s 1/1. It gains haste until your next turn.

Offspring’s Revenge

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that’s a copy of that card, except it’s 1/1. It gains haste until your next turn.

Offspring’s Revenge

At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that’s a copy of that card, except it’s 1/1. It gains haste until your next turn.

Outpost Siege

As Outpost Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Hungering Hydra

Hungering Hydra enters with X +1/+1 counters on it.
Hungering Hydra can’t be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Cazur, Ruthless Stalker

Partner with Ukkima, Stalking Shadow (When this creature enters, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Ukkima, Stalking Shadow

Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can’t be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

Abandoned Sarcophagus

You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.

Kulrath Knight

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can’t attack or block.

Davriel, Rogue Shadowmage

At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
−1: Target player discards a card.

Heliod’s Intervention

Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

Triumphant Surge

Destroy target creature with power 4 or greater. You gain 3 life.

Heliod’s Intervention

Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

Ashiok, Sculptor of Fears

+2: Draw a card. Each player mills two cards.
−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

Devourer of Memory

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can’t be blocked this turn.
: Mill a card.

Heliod’s Intervention

Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.

Heliod’s Intervention

Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.