Umbra Stalker

Chroma — Umbra Stalker’s power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.

Marshdrinker Giant

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Kulrath Knight

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can’t attack or block.

Corrosive Mentor

Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Midnight Banshee

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

Spawnwrithe

Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that’s a copy of Spawnwrithe.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle your library.

Bog Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Bog Wraith

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Grave Peril

When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

Bitter Ordeal

Search target player’s library for a card and exile it. Then that player shuffles their library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Korlash, Heir to Blackblade

Korlash, Heir to Blackblade’s power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.