Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Maddening Wind

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature’s controller, Maddening Wind deals 2 damage to that player.

War Chariot

, : Target creature gains trample until end of turn.

Melee

Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn’t blocked this combat, untap it and remove it from combat.

Hipparion

Hipparion can’t block creatures with power 3 or greater unless you pay .

Reclamation

Black creatures can’t attack unless their controller sacrifices a land for each black creature they control that’s attacking. (This cost is paid as attackers are declared.)

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Castle

Untapped creatures you control get +0/+2.

Castle

Untapped creatures you control get +0/+2.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Ebony Horse

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Gaea’s Liege

As long as Gaea’s Liege isn’t attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea’s Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea’s Liege leaves the battlefield.

Instill Energy

Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Soul Net

Whenever a creature dies, you may pay . If you do, you gain 1 life.

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

Instill Energy

Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Stone Giant

: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.