Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Hurricane

Hurricane deals X damage to each creature with flying and each player.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Maddening Wind

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature’s controller, Maddening Wind deals 2 damage to that player.

War Chariot

, : Target creature gains trample until end of turn.

Melee

Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn’t blocked this combat, untap it and remove it from combat.

Hipparion

Hipparion can’t block creatures with power 3 or greater unless you pay .

Reclamation

Black creatures can’t attack unless their controller sacrifices a land for each black creature they control that’s attacking. (This cost is paid as attackers are declared.)

Mana Short

Tap all lands target player controls and that player loses all unspent mana.

Chaoslace

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Ebony Horse

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Hurricane

Hurricane deals X damage to each creature with flying and each player.

Soul Net

Whenever a creature dies, you may pay . If you do, you gain 1 life.

Hurricane

Hurricane deals X damage to each creature with flying and each player.

Chaoslace

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Erg Raiders

At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.