Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Hurricane

Hurricane deals X damage to each creature with flying and each player.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Maddening Wind

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature’s controller, Maddening Wind deals 2 damage to that player.

War Chariot

, : Target creature gains trample until end of turn.

Melee

Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn’t blocked this combat, untap it and remove it from combat.

Hipparion

Hipparion can’t block creatures with power 3 or greater unless you pay .

Reclamation

Black creatures can’t attack unless their controller sacrifices a land of their choice for each black creature they control that’s attacking. (This cost is paid as attackers are declared.)

Chaoslace

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Erg Raiders

At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Mana Short

Tap all lands target player controls and that player loses all unspent mana.

Stone Giant

: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Gaea’s Liege

As long as Gaea’s Liege isn’t attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea’s Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea’s Liege leaves the battlefield.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters, choose a basic land type.
Enchanted land is the chosen type.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters, choose a basic land type.
Enchanted land is the chosen type.

Castle

Untapped creatures you control get +0/+2.