Ebony Horse

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Stone Giant

: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Ebony Horse

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Regrowth

Return target card from your graveyard to your hand.

Stone Giant

: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Soul Net

Whenever a creature dies, you may pay . If you do, you gain 1 life.

Mana Short

Tap all lands target player controls and that player loses all unspent mana.

Gaea’s Liege

As long as Gaea’s Liege isn’t attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea’s Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until Gaea’s Liege leaves the battlefield.

Hurricane

Hurricane deals X damage to each creature with flying and each player.

Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Erg Raiders

At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Castle

Untapped creatures you control get +0/+2.

Soul Net

Whenever a creature dies, you may pay . If you do, you gain 1 life.

Circle of Protection: Blue

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Instill Energy

Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Reverse Damage

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

El-Hajjâj

Whenever El-Hajjâj deals damage, you gain that much life.

Erg Raiders

At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.