Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Xenic Poltergeist

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Tunnel

Destroy target Wall. It can’t be regenerated.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Earthquake

Earthquake deals X damage to each creature without flying and each player.

Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.

Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.

Gloom

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Osai Vultures

Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Goblin War Drums

Creatures you control have menace. (They can’t be blocked except by two or more creatures.)

Brassclaw Orcs

Brassclaw Orcs can’t block creatures with power 2 or greater.

Goblin Grenade

As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.

Goblin Warrens

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Orcish Veteran

Orcish Veteran can’t block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.

White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.