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Artista: Dan Frazier
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Xenic Poltergeist
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
Earth Elemental
Tunnel
Destroy target Wall. It can’t be regenerated.
Healing Salve
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Red Ward
Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.
Animate Wall
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.
Hill Giant
Gray Ogre
Gloom
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Swamp
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Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Osai Vultures
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Goblin War Drums
Creatures you control have menace. (They can’t be blocked except by two or more creatures.)
Brassclaw Orcs
Brassclaw Orcs can’t block creatures with power 2 or greater.
Goblin Grenade
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Goblin Warrens
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Orcish Veteran
Orcish Veteran can’t block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn.
Goblin Chirurgeon
Sacrifice a Goblin: Regenerate target creature.
Apprentice Wizard
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Tower of Coireall
: Target creature can’t be blocked by Walls this turn.
White Ward
Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.