Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.

Cockatrice

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Iron Star

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Sacrifice

As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature’s converted mana cost.

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Mahamoti Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.

Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.

Dingus Egg

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land’s controller.

Thicket Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Black Ward

Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Earthquake

Earthquake deals X damage to each creature without flying and each player.

Blue Ward

Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.

Jandor’s Ring

, , Discard the last card you drew this turn: Draw a card.

Tunnel

Destroy target Wall. It can’t be regenerated.

Gloom

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.