Gloom

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Resurrection

Return target creature card from your graveyard to the battlefield.

Disrupting Scepter

, : Target player discards a card. Activate this ability only during your turn.

Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.

Cockatrice

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Iron Star

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Sacrifice

As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature’s converted mana cost.

Mahamoti Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.

White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.

Thicket Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Green Ward

Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.