Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Artista: Dan Frazier
Mox Ruby
: Add .
Tunnel
Destroy target Wall. It can’t be regenerated.
Swamp
(: Add .)
Mox Pearl
: Add .
Swamp
(: Add .)
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Green Ward
Enchant creature
Enchanted creature has protection from green. This effect doesn’t remove Green Ward.
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature’s converted mana cost.
Mox Ruby
: Add .
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land’s controller.
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land’s controller.
Firebreathing
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.
Wall of Stone
Defender (This creature can’t attack.)
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Jade Statue
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.
Swamp
(: Add .)
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Swamp
(: Add .)
Mahamoti Djinn
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Earth Elemental
Orcish Oriflamme
Attacking creatures you control get +1/+0.
Forcefield
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.