Iron Star

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Gloom

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

Forcefield

: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Thicket Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Mahamoti Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Healing Salve

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

Berserk

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn’t remove White Ward.

Blue Ward

Enchant creature
Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.

Disrupting Scepter

, : Target player discards a card. Activate this ability only during your turn.

Tunnel

Destroy target Wall. It can’t be regenerated.

Animate Wall

Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.

Earthquake

Earthquake deals X damage to each creature without flying and each player.

Cockatrice

Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn’t remove Red Ward.

Firebreathing

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

Sedge Troll

Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.