Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Artista: Dan Murayama Scott
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
Snapping Sailback
Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Kitesail Freebooter
Flying
When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Shining Aerosaur
Flying
Repeating Barrage
Repeating Barrage deals 3 damage to any target.
Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Repeating Barrage
Repeating Barrage deals 3 damage to any target.
Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Belligerent Brontodon
Each creature you control assigns combat damage equal to its toughness rather than its power.
Kindred Charge
Choose a creature type. For each creature you control of the chosen type, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Serendib Sorcerer
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Intet, the Dreamer
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Staff of Nin
At the beginning of your upkeep, draw a card.
: Staff of Nin deals 1 damage to any target.
Memory Plunder
You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Wretched Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
Regrowth
Return target card from your graveyard to your hand.
Serum Visions
Draw a card. Scry 2.
Sudden Demise
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
Bow to My Command
(An ongoing scheme remains face up until it’s abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can’t attack you or planeswalkers you control.
At the beginning of your opponents’ end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Terramorphic Expanse
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Pilgrim’s Eye
Flying
When Pilgrim’s Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.