Skyrider Elf

Flying
Converge — Skyrider Elf enters with a +1/+1 counter on it for each color of mana spent to cast it.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Earthen Arms

Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.)

Shaman of the Pack

When Shaman of the Pack enters, target opponent loses life equal to the number of Elves you control.

Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Sigil of Valor

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angel’s Tomb

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Willbreaker

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

Eyeblight Assassin

When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.

Gust-Skimmer

: Gust-Skimmer gains flying until end of turn.

Sickle Ripper

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Thunderblust

Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Mardu Shadowspear

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

Reduce in Stature

Enchant creature
Enchanted creature has base power and toughness 0/2.

Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Kindled Fury

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Arashin Sovereign

Flying
When Arashin Sovereign dies, you may put it on your choice of the top or bottom of its owner’s library.

Pristine Skywise

Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

Arashin Sovereign

Flying
When Arashin Sovereign dies, you may put it on your choice of the top or bottom of its owner’s library.

Kor Skyfisher

Flying
When Kor Skyfisher enters, return a permanent you control to its owner’s hand.

Sage-Eye Avengers

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner’s hand if its power is less than Sage-Eye Avengers’s power.

Lotus-Eye Mystics

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters, return target enchantment card from your graveyard to your hand.