Firemind’s Foresight

Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.

Epic Experiment

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren’t cast into your graveyard.

Blistercoil Weird

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

Vigor Mortis

Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.

Gelectrode

: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

Consume Spirit

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

Veilborn Ghoul

Veilborn Ghoul can’t block.
Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.

Akroma’s Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Staff of Nin

At the beginning of your upkeep, draw a card.
: Staff of Nin deals 1 damage to any target.

Reality Shaping

When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Chaotic Aether

When you encounter Chaotic Aether, each blank roll of the planar die is a roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Terramorphic Expanse

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ninja of the Deep Hours

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Angel’s Tomb

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Moonlight Geist

Flying
: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.

Yew Spirit

: Yew Spirit gets +X/+X until end of turn, where X is its power.

Geist Snatch

Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Increasing Confusion

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Gather the Townsfolk

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.