Arcane Signet

: Add one mana of any color in your commander’s color identity.

Opt

Scry 1.
Draw a card.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Tormenting Voice

As an additional cost to cast this spell, discard a card.
Draw two cards.

Staff of the Storyteller

When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.
, , Remove a story counter from Staff of the Storyteller: Draw a card.

Eyekite

Flying
Eyekite gets +2/+0 as long as you’ve drawn two or more cards this turn.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Wrathful Red Dragon

Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

Nadir Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

Rasaad, Warrior Monk

When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.

Wrathful Red Dragon

Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

Professional Face-Breaker

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Aven Heartstabber

Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Stensia Uprising

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Ninja of the Deep Hours

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Treasure Chest

, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it’s an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.