Arcane Signet

: Add one mana of any color in your commander’s color identity.

Opt

Scry 1.
Draw a card.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Tormenting Voice

As an additional cost to cast this spell, discard a card.
Draw two cards.

Staff of the Storyteller

When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.
, , Remove a story counter from Staff of the Storyteller: Draw a card.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Eyekite

Flying
Eyekite gets +2/+0 as long as you’ve drawn two or more cards this turn.

Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Nadir Kraken

Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

Rasaad, Warrior Monk

When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.

Wrathful Red Dragon

Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

Wrathful Red Dragon

Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

Aven Heartstabber

Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.

Professional Face-Breaker

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Stensia Uprising

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Hopeful Initiate

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

Ninja of the Deep Hours

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Treasure Chest

, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it’s an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.