Repeating Barrage

Repeating Barrage deals 3 damage to any target.
Raid — : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

Belligerent Brontodon

Each creature you control assigns combat damage equal to its toughness rather than its power.

Snapping Sailback

Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Repeating Barrage

Repeating Barrage deals 3 damage to any target.
Raid — : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn.

Staff of Nin

At the beginning of your upkeep, draw a card.
: Staff of Nin deals 1 damage to any target.

Intet, the Dreamer

Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Serendib Sorcerer

: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip

Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Memory Plunder

You may cast target instant or sorcery card from an opponent’s graveyard without paying its mana cost.

Terramorphic Expanse

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Wretched Camel

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Regrowth

Return target card from your graveyard to your hand.

Sudden Demise

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

Bow to My Command

(An ongoing scheme remains face up until it’s abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can’t attack you or planeswalkers you control.
At the beginning of your opponents’ end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Vines of the Recluse

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Terramorphic Expanse

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Pilgrim’s Eye

Flying
When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Assembled Alphas

Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature’s controller.

Gladehart Cavalry

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.