Ninja of the Deep Hours

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Fertile Imagination

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Sickening Shoal

You may exile a black card with converted mana cost X from your hand rather than pay this spell’s mana cost.
Target creature gets -X/-X until end of turn.

Ninja of the Deep Hours

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Ronin Cliffrider

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

Bosom Buddy

Whenever you cast a spell, you may gain ½ life for each word in that spell’s name.

Nezumi Bone-Reader

, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Orbweaver Kumo

Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)