Inspiring Vantage

Inspiring Vantage enters tapped unless you control two or fewer other lands.
: Add or .

Inspiring Vantage

Inspiring Vantage enters tapped unless you control two or fewer other lands.
: Add or .

Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.

Command Tower

: Add one mana of any color in your commander’s color identity.

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Arcane Signet

: Add one mana of any color in your commander’s color identity.

Command Tower

: Add one mana of any color in your commander’s color identity.

Lightning Greaves

Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip

Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.

Arclight Phoenix

Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Kaya, Ghost Assassin

0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.

Arcane Signet

: Add one mana of any color in your commander’s color identity.