Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Artista: Daniel Ljunggren
Sea Gate Oracle
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sapphire Medallion
Blue spells you cast cost less to cast.
Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Jet Medallion
Black spells you cast cost less to cast.
Ruby Medallion
Red spells you cast cost less to cast.
Emerald Medallion
Green spells you cast cost less to cast.
Pearl Medallion
White spells you cast cost less to cast.
Black Sun’s Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun’s Zenith into its owner’s library.
Abzan Banner
: Add , , or .
, , Sacrifice Abzan Banner: Draw a card.
Temur Banner
: Add , , or .
, , Sacrifice Temur Banner: Draw a card.
Sultai Banner
: Add , , or .
, , Sacrifice Sultai Banner: Draw a card.
Jeskai Banner
: Add , , or .
, , Sacrifice Jeskai Banner: Draw a card.
Mardu Banner
: Add , , or .
, , Sacrifice Mardu Banner: Draw a card.
Kheru Bloodsucker
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
Smokestack
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Staff of the Flame Magus
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Verdant Haven
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Staff of the Sun Magus
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Staff of the Death Magus
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Staff of the Mind Magus
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Staff of the Wild Magus
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
City in a Bottle
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can’t cast spells or play lands with a name originally printed in the Arabian Nights expansion.