Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Black Sun’s Zenith

Put X -1/-1 counters on each creature. Shuffle Black Sun’s Zenith into its owner’s library.

Abzan Banner

: Add , , or .
, , Sacrifice Abzan Banner: Draw a card.

Temur Banner

: Add , , or .
, , Sacrifice Temur Banner: Draw a card.

Sultai Banner

: Add , , or .
, , Sacrifice Sultai Banner: Draw a card.

Jeskai Banner

: Add , , or .
, , Sacrifice Jeskai Banner: Draw a card.

Mardu Banner

: Add , , or .
, , Sacrifice Mardu Banner: Draw a card.

Kheru Bloodsucker

Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

Smokestack

At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

Staff of the Flame Magus

Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

Verdant Haven

Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Staff of the Sun Magus

Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

Staff of the Death Magus

Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

Staff of the Mind Magus

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Staff of the Wild Magus

Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

City in a Bottle

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can’t cast spells or play lands with a name originally printed in the Arabian Nights expansion.