Walking Ballista

Walking Ballista enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Ral, Izzet Viceroy

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”

Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Pelakka Wurm

Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.

Naturalize

Destroy target artifact or enchantment.

Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Pelakka Wurm

Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.

Gravewaker

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Return target creature card from your graveyard to the battlefield tapped.

Spine of Ish Sah

When Spine of Ish Sah enters, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.

Triumph of Gerrard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island.
: Add or .

Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island.
: Add or .

Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island.
: Add or .

Corrosive Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Darksteel Plate

Indestructible
Equipped creature has indestructible.
Equip

Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Curious Obsession

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, you may draw a card.”
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Curious Obsession.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Staff of the Letter Magus

As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell’s name.

Darksteel Axe

Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip