Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Artista: Daniel Ljunggren
Surveyor’s Scope
, Exile Surveyor’s Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Spine of Ish Sah
When Spine of Ish Sah enters, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.
Azorius Keyrune
: Add
or
.
: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Witches’ Eye
Equipped creature has “,
: Scry 1.” (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip
Gilded Lotus
: Add three mana of any one color.
Staff of the Sun Magus
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Verdant Haven
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Staff of the Flame Magus
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Staff of the Death Magus
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Staff of the Mind Magus
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Staff of the Wild Magus
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
Rift Bolt
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay
and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Boros Keyrune
: Add
or
.
: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Verdant Haven
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Dimir Keyrune
: Add
or
.
: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can’t be blocked this turn.
Naturalize
Destroy target artifact or enchantment.
Gruul Keyrune
: Add
or
.
: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Prophetic Prism
When Prophetic Prism enters, draw a card.
,
: Add one mana of any color.
Simic Keyrune
: Add
or
.
: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Orzhov Keyrune
: Add
or
.
: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Rift Bolt
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay
and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Golgari Keyrune
: Add
or
.
: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Izzet Keyrune
: Add
or
.
: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.