Naturalize

Destroy target artifact or enchantment.

Spine of Ish Sah

When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner’s hand.

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .

Triumph of Gerrard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Corrosive Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .

Hinterland Harbor

Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
: Add or .

Darksteel Plate

Indestructible
Equipped creature has indestructible.
Equip

Scapeshift

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.

Curious Obsession

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, you may draw a card.”
At the beginning of your end step, if you didn’t attack with a creature this turn, sacrifice Curious Obsession.

Evolving Wilds

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Staff of the Letter Magus

As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell’s name.

Darksteel Axe

Indestructible (Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +2/+0.
Equip

Trepanation Blade

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip

Rift Bolt

Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Kolaghan Monument

: Add or .
: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Emergent Growth

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Gauntlet of Might

Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional .

Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Sword of the Animist

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip

Sea Gate Oracle

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Imminent Doom

Imminent Doom enters the battlefield with a doom counter on it.
Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.