Skullclamp

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip

Forbidden Orchard

: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Consulate Surveillance

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

Midnight Oil

Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

Wildest Dreams

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Midnight Oil

Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

Trinisphere

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)

Wildest Dreams

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

Crop Rotation

As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle your library.

Scythe Leopard

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Sovereign’s Realm

(Start the game with this conspiracy face up in the command zone.)
Your starting deck can’t have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have “: Add one mana of any color.”

Slayer’s Cleaver

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip

Brain in a Jar

, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
, , Remove X charge counters from Brain in a Jar: Scry X.

Rancid Rats

Skulk (This creature can’t be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Root Out

Destroy target artifact or enchantment.
Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Brain in a Jar

, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
, , Remove X charge counters from Brain in a Jar: Scry X.

Skeleton Key

Equipped creature has skulk. (It can’t be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip

Trail of Evidence

Whenever you cast an instant or sorcery spell, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)

Dearly Departed

Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wall of Resurgence

Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that’s still a land.