Marauding Knight

Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.

Shivan Harvest

, Sacrifice a creature: Destroy target nonbasic land.

Urborg Phantom

Urborg Phantom can’t block.
: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Restock

Return two target cards from your graveyard to your hand. Exile Restock.

Verdeloth the Ancient

Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

Splinter

Exile target artifact. Search its controller’s graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.

Soul Strings

Return two target creature cards from your graveyard to your hand unless any player pays .

Mind Swords

If you control a Swamp, you may sacrifice a creature rather than pay this spell’s mana cost.
Each player exiles two cards from their hand.

Topple

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

Ceremonial Guard

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Pouncing Jaguar

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Bull Hippo

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Splinter

Exile target artifact. Search its controller’s graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles their library.

Multani, Maro-Sorcerer

Shroud (This creature can’t be the target of spells or abilities.)
Multani, Maro-Sorcerer’s power and toughness are each equal to the total number of cards in all players’ hands.

Swat

Destroy target creature with power 2 or less.
Cycling (, Discard this card: Draw a card.)

Lurking Skirge

When a creature is put into an opponent’s graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.

Sleeper’s Guile

Enchant creature
Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)
When Sleeper’s Guile is put into a graveyard from the battlefield, return Sleeper’s Guile to its owner’s hand.

Shivan Phoenix

Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner’s hand.