Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Artista: Daren Bader
Whispersilk Cloak
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
Equip
Spire Golem
Affinity for Islands (This spell costs less to cast for each Island you control.)
Flying
Flamekin Brawler
: Flamekin Brawler gets +1/+0 until end of turn.
Lockjaw Snapper
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Puppeteer Clique
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Raven’s Run Dragoon
Raven’s Run Dragoon can’t be blocked by black creatures.
Barrenton Cragtreads
Barrenton Cragtreads can’t be blocked by red creatures.
Cloak and Dagger
Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip
Burrenton Shield-Bearers
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Allosaurus Rider
You may exile two green cards from your hand rather than pay this spell’s mana cost.
Allosaurus Rider’s power and toughness are each equal to 1 plus the number of lands you control.
Silvergill Douser
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Flamekin Brawler
: Flamekin Brawler gets +1/+0 until end of turn.
Veteran of the Depths
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
Goblin Sky Raider
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Condemn
Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
Mirri, Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can’t be blocked as long as defending player controls a Forest, and attacking doesn’t cause this creature to tap.)
Rootwater Matriarch
: Gain control of target creature for as long as that creature is enchanted.
Mirri, Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can’t be blocked as long as defending player controls a Forest, and attacking doesn’t cause this creature to tap.)
Luminesce
Prevent all damage that black sources and red sources would deal this turn.
Goblin Sky Raider
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Augur il-Vec
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
Spirit en-Dal
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Scourge of Kher Ridges
Flying
: Scourge of Kher Ridges deals 2 damage to each creature without flying.
: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Riddle of Lightning
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card’s converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)