Stalker Hag

Swampwalk, forestwalk (This creature can’t be blocked as long as defending player controls a Swamp or a Forest.)

Hallowed Burial

Put all creatures on the bottom of their owners’ libraries.

Antler Skulkin

: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Blazethorn Scarecrow

Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Foxfire Oak

: Foxfire Oak gets +3/+0 until end of turn.

Gravelgill Axeshark

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Mercy Killing

Target creature’s controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature’s power.

Wildslayer Elves

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Slinking Giant

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.

Goblin Piledriver

Protection from blue (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can’t be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Paladin en-Vec

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can’t be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Barren Glory

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Shivan Sand-Mage

When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Intervention Pact

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.

Thornweald Archer

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Psychotrope Thallid

At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.

Calciderm

Shroud (This creature can’t be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Cradle to Grave

Destroy target nonblack creature that entered the battlefield this turn.