Ride Down

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

Scaled Nurturer

: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.

Battlemage’s Bracers

Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn’t a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Equip

Cursed Mirror

: Add .
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Aven Surveyor

Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner’s hand.

Akiri, Line-Slinger

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

Quicksmith Genius

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

Empyreal Voyager

Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).

Quarry Hauler

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

Whisperer of the Wilds

: Add .
Ferocious — : Add . Activate this ability only if you control a creature with power 4 or greater.

Tandem Tactics

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Fiend Binder

Whenever Fiend Binder attacks, tap target creature defending player controls.

Tandem Tactics

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Feat of Resistance

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Weirded Vampire

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Heavy Infantry

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Acclaimed Contender

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.