Acclaimed Contender

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Acclaimed Contender

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Wolf

When this creature dies, put a loyalty counter on each Garruk you control.

Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Savage Swipe

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Militia Bugler

Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Militia Bugler

Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Militia Bugler

Vigilance (Attacking doesn’t cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Tandem Tactics

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Icefall Regent

Flying
When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Icefall Regent.
Spells your opponents cast that target Icefall Regent cost more to cast.

Make Yourself Useful

When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.

Quarry Hauler

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

Stir the Sands

Create three 2/2 black Zombie creature tokens.
Cycling (, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Akiri, Line-Slinger

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

Akiri, Line-Slinger

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

Empyreal Voyager

Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters).

Mind’s Eye

Whenever an opponent draws a card, you may pay . If you do, draw a card.

Consul’s Shieldguard

When Consul’s Shieldguard enters the battlefield, you get (two energy counters).
Whenever Consul’s Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.

Quicksmith Genius

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.