Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Tarnished Citadel

: Add .
: Add one mana of any color. Tarnished Citadel deals 3 damage to you.

Firecat Blitz

Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step.
Flashback—, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Pitchstone Wall

Defender (This creature can’t attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Meekstone

Creatures with power 3 or greater don’t untap during their controllers’ untap steps.

Harvester Druid

: Add one mana of any color that a land you control could produce.

Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Mesmeric Orb

Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Mesmeric Orb

Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Mesmeric Orb

Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Serene Sunset

Prevent all combat damage X target creatures would deal this turn.

Pentad Prism

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color.

Mesmeric Orb

Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Mirari’s Wake

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

Goblin Burrows

: Add .
, : Target Goblin creature gets +2/+0 until end of turn.

Darksteel Garrison

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Riptide Crab

Vigilance
When Riptide Crab dies, draw a card.

Blinkmoth Urn

At the beginning of each player’s first main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.

Riptide Crab

Vigilance
When Riptide Crab dies, draw a card.

Blinkmoth Urn

At the beginning of each player’s first main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.