Xantid Swarm

Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.

Goblin Burrows

: Add .
, : Target Goblin creature gets +2/+0 until end of turn.

Vulshok Morningstar

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mirari’s Wake

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

Rith’s Charm

Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.

Darigaaz’s Charm

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz’s Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.

Treva’s Charm

Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.

Pentad Prism

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color.

Ward of Bones

Each opponent who controls more creatures than you can’t cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can’t play lands.

Goblin Burrows

: Add .
, : Target Goblin creature gets +2/+0 until end of turn.

Darksteel Garrison

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Mesmeric Orb

Whenever a permanent becomes untapped, that permanent’s controller mills a card.

Phantom Flock

Flying
Phantom Flock enters with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Darigaaz’s Charm

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz’s Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.

Darigaaz’s Charm

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz’s Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.

Vulshok Morningstar

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Morningstar

Equipped creature gets +2/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)