Starstorm

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

Merchant Scroll

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Rod of Ruin

, : Rod of Ruin deals 1 damage to any target.

Primitive Etchings

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Xantid Swarm

Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.

Ark of Blight

, , Sacrifice Ark of Blight: Destroy target land.

Wall of Hope

Defender (This creature can’t attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.

Sootfeather Flock

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Fade from Memory

Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)

Vitality Charm

Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.

Starstorm

Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)

Misery Charm

Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.

Trickery Charm

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

Piety Charm

Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.

Goblin Burrows

: Add .
, : Target Goblin creature gets +2/+0 until end of turn.

Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Fever Charm

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

Harvester Druid

: Add one mana of any color that a land you control could produce.

Serene Sunset

Prevent all combat damage X target creatures would deal this turn.