Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Artista: David Martin
Merchant Scroll
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
Primitive Etchings
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Xantid Swarm
Flying
Whenever Xantid Swarm attacks, defending player can’t cast spells this turn.
Stabilizer
Players can’t cycle cards.
Ark of Blight
, , Sacrifice Ark of Blight: Destroy target land.
Wall of Hope
Defender (This creature can’t attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Blade Sliver
All Sliver creatures get +1/+0.
Sootfeather Flock
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Fade from Memory
Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)
Forest
(: Add .)
Vitality Charm
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
Starstorm
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Plains
(: Add .)
Misery Charm
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
Trickery Charm
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Piety Charm
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Goblin Burrows
: Add .
, : Target Goblin creature gets +2/+0 until end of turn.
Cryptic Gateway
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Fever Charm
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Fire // Ice
Fire // Ice
Harvester Druid
: Add one mana of any color that a land you control could produce.
Serene Sunset
Prevent all combat damage X target creatures would deal this turn.