Welcome to the Fold

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If this spell’s madness cost was paid, instead gain control of that creature if its toughness is X or less.

Marked by Honor

Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn’t cause it to tap.)

Murderous Compulsion

Destroy target tapped creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Seraph Sanctuary

When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
: Add .

Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Moorland Inquisitor

: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Embodiment of Fury

Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It’s still a land.

Dazzling Reflection

You gain life equal to target creature’s power. The next time that creature would deal damage this turn, prevent that damage.

Arashin Sovereign

Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner’s library.

Shielded by Faith

Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Fate Unraveler

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Shielded by Faith

Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Makindi Patrol

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

Reave Soul

Destroy target creature with power 3 or less.

Priest of the Blood Rite

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.

Priest of the Blood Rite

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.

Chimeric Mass

Chimeric Mass enters the battlefield with X charge counters on it.
: Until end of turn, Chimeric Mass becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”

Heir of the Wilds

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

Arashin Sovereign

Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner’s library.

Blood-Chin Fanatic

, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature’s power.