Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Create a token that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Create a token that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fencing Ace

Double strike (This creature deals both first-strike and regular combat damage.)

Cackling Counterpart

Create a token that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Archfiend of Sorrows

Flying
When Archfiend of Sorrows enters, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Fencing Ace

Double strike (This creature deals both first-strike and regular combat damage.)

Pippin’s Bravery

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

Fangorn, Tree Shepherd

Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much .
You don’t lose unspent green mana as steps and phases end.

Storm of Saruman

Ward
Whenever you cast your second spell each turn, copy it, except the copy isn’t legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Last March of the Ents

This spell can’t be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Saruman of Many Colors

Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent’s graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

Nasty End

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

Foray of Orcs

Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army’s power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

Quickbeam, Upstart Ent

Whenever Quickbeam, Upstart Ent or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.

Dunland Crebain

Flying
When Dunland Crebain enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)

A-Dokuchi Silencer

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Séance

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Cackling Counterpart

Create a token that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)