Angelic Skirmisher

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Lazav, Dimir Mastermind

Hexproof
Whenever a creature card is put into an opponent’s graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it’s legendary in addition to its other types, and it has hexproof and this ability.

Gideon, Champion of Justice

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.

Ember Beast

Ember Beast can’t attack or block alone.

Rites of Reaping

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Fencing Ace

Double strike (This creature deals both first-strike and regular combat damage.)

Archon of the Triumvirate

Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can’t attack or block and their activated abilities can’t be activated.)

Stuffy Doll

Indestructible
As Stuffy Doll enters, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
: Stuffy Doll deals 1 damage to itself.

Holy Justiciar

, : Tap target creature. If that creature is a Zombie, exile it.

Primal Surge

Exile the top card of your library. If it’s a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Howlgeist

Creatures with power less than Howlgeist’s power can’t block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)

Lightning Prowess

Enchant creature
Enchanted creature has haste and “: This creature deals 1 damage to any target.”

Séance

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Village Survivors

Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Forbidden Alchemy

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Create a token that’s a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ogre Menial

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Ogre Menial gets +1/+0 until end of turn.

Fallen Ferromancer

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
, : Fallen Ferromancer deals 1 damage to any target.

Mycosynth Wellspring

When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Omen Machine

Players can’t draw cards.
At the beginning of each player’s draw step, that player exiles the top card of their library. If it’s a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.