Poison-Tip Archer

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

Surtland Flinger

Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature’s power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.

Arni Brokenbrow

Haste
Boast — : You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Shackles of Treachery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals damage, destroy target Equipment attached to it.”

Arni Brokenbrow

Haste
Boast — : You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Arni Brokenbrow

Haste
Boast — : You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Juri, Master of the Revue

Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.
When Juri dies, it deals damage equal to its power to any target.

Juri, Master of the Revue

Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.
When Juri dies, it deals damage equal to its power to any target.

Juri, Master of the Revue

Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.
When Juri dies, it deals damage equal to its power to any target.

Stonework Packbeast

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
: Add one mana of any color.

Light Up the Stage

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Storm Strike

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Audacious Thief

Whenever Audacious Thief attacks, you draw a card and you lose 1 life.

Zurzoth, Chaos Rider

Whenever an opponent draws their first card each turn, if it’s not their turn, you create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.”
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

Muxus, Goblin Grandee

When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Proud Wildbonder

Trample
Creatures you control with trample have “You may have this creature assign its combat damage as though it weren’t blocked.”

Fully Grown

Target creature gets +3/+3 until end of turn. Put a trample counter on it.

Stormwild Capridor

Flying
If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

Staggering Insight

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and “Whenever this creature deals combat damage to a player, draw a card.”

Stet, Draconic Proofreader

Flying
Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card.
: Delete the first letter of target permanent or player’s name until end of turn.

Alexander Clamilton

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don’t control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.