Chakram Retriever

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.

Chakram Slinger

Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.)
, : Chakram Slinger deals 2 damage to target player or planeswalker.

Chakram Slinger

Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.)
, : Chakram Slinger deals 2 damage to target player or planeswalker.

Out of Bounds

Assist (Another player can pay up to of this spell’s cost.)
Counter target spell.

Chakram Retriever

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.

Stolen Strategy

At the beginning of your upkeep, exile the top card of each opponent’s library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Chipper Chopper

Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Chivalrous Chevalier

Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner’s hand unless you compliment an opponent.

Willing Test Subject

Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.
: Roll a six-sided die.

X

As long as X is in X’s owner’s opponent’s hand, X’s owner may cast X and activate X’s abilities. That opponent can’t cast X and plays with their hand revealed.
, : Put X into target opponent’s hand.
: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Lobe Lobber

Equipped creature has “: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.”
Equip

Some Disassembly Required

, Sacrifice a creature: Distribute the sacrificed creature’s keyword abilities among any number of other target creatures until end of turn. If it’s December, you gain 1 life for each of those keywords.

Faerie Spy

Flying, haste
Whenever this creature deals combat damage to a player, draw a card.

Rules Lawyer

State-based actions don’t apply to you or other permanents you control. (You don’t lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren’t destroyed due to damage or deathtouch and aren’t put into a graveyard due to having 0 or less toughness. Your planeswalkers aren’t put into a graveyard if they have 0 loyalty. You don’t put a legendary permanent into a graveyard if you control two with the same name. Counters aren’t removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)