Kyler, Sigardian Emissary

Whenever another Human you control enters, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each counter on Kyler.

Liesa, Forgotten Archangel

Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner’s hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.

Liesa, Forgotten Archangel

Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner’s hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.

Throatseeker

Unblocked attacking Ninjas you control have lifelink.

Ruination Rioter

When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.

Colossus Hammer

Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with “This creature gets +1/+0 for each other Illusion you control.”
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature’s power from your hand onto the battlefield.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Light Up the Stage

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Loyal Warhound

Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with “This creature gets +1/+0 for each other Illusion you control.”
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature’s power from your hand onto the battlefield.

Witherbloom Command

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Zaffai, Thunder Conductor

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell’s mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell’s mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Witherbloom Command

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Witherbloom Command

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Zaffai, Thunder Conductor

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell’s mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell’s mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Witherbloom Command

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Zaffai, Thunder Conductor

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell’s mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell’s mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Zaffai, Thunder Conductor

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell’s mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell’s mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Witherbloom Command

Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Poison-Tip Archer

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.