At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains “If this permanent would leave the battlefield, exile it instead of putting it anywhere else.”
Artista: Dominik Mayer
Nature’s Embrace
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has “: Add two mana of any one color.”
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature’s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Gift of Fangs
Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Vampire. Otherwise, it gets -2/-2.
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature’s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Nature’s Embrace
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has “: Add two mana of any one color.”
Gift of Fangs
Enchant creature
Enchanted creature gets +2/+2 as long as it’s a Vampire. Otherwise, it gets -2/-2.
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature’s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature’s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Canyon Jerboa
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Artifact Mutation
Destroy target artifact. It can’t be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact’s mana value.
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Increasing Vengeance
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Urza’s Rage
Kicker (You may pay an additional
as you cast this spell.)
This spell can’t be countered.
Urza’s Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can’t be prevented.
Negate
Counter target noncreature spell.
Blue Sun’s Zenith
Target player draws X cards. Shuffle Blue Sun’s Zenith into its owner’s library.
Shock
Shock deals 2 damage to any target.
Electrolyze
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Time Warp
Target player takes an extra turn after this one.