Brand

Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling (, Discard this card: Draw a card.)

Meltdown

Destroy each artifact with converted mana cost X or less.

Antagonism

At the beginning of each player’s end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

Dismiss

Counter target spell.
Draw a card.

Shattering Pulse

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.

Shattering Pulse

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.

Skyshaper

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

Megrim

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Flame Wave

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls.

Intruder Alarm

Creatures don’t untap during their controllers’ untap steps.
Whenever a creature enters the battlefield, untap all creatures.

Essence Bottle

, : Put an elixir counter on Essence Bottle.
, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

Dismiss

Counter target spell.
Draw a card.

Orim’s Prayer

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

Kindle

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Havoc

Whenever an opponent casts a white spell, they lose 2 life.

Echo Chamber

, : An opponent chooses target creature they control. Create a token that’s a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

Peacekeeper

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay .
Creatures can’t attack.

Thran Tome

, : Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Sacred Knight

Sacred Knight can’t be blocked by black and/or red creatures.