Orim’s Prayer

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

Kindle

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Havoc

Whenever an opponent casts a white spell, they lose 2 life.

Echo Chamber

, : An opponent chooses target creature they control. Create a token that’s a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

Peacekeeper

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay .
Creatures can’t attack.

Thran Tome

, : Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.

Starke

At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.

Ebon Dragon

Flying
When Ebon Dragon enters, you may have target opponent discard a card.

Sacred Knight

Sacred Knight can’t be blocked by black and/or red creatures.

Wooden Sphere

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Throne of Bone

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Crystal Rod

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Ivory Cup

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Iron Star

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Juju Bubble

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
: You gain 1 life.

Village Elder

, , Sacrifice a Forest: Regenerate target creature.

Amber Prison

You may choose not to untap Amber Prison during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn’t untap during its controller’s untap step for as long as Amber Prison remains tapped.

Grinning Totem

, , Sacrifice Grinning Totem: Search target opponent’s library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven’t played it, put it into its owner’s graveyard.