: D’Avenant Archer deals 1 damage to target attacking or blocking creature.
Artista: Douglas Shuler
Pentagram of the Ages
,
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Dwarven Warriors
: Target creature with power 2 or less can’t be blocked this turn.
Orcish Conscripts
Orcish Conscripts can’t attack unless at least two other creatures attack.
Orcish Conscripts can’t block unless at least two other creatures block.
Gloom
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Unsummon
Return target creature to its owner’s hand.
The Brute
Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Glasses of Urza
: Look at target player’s hand.
Tranquility
Destroy all enchantments.
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Prodigal Sorcerer
: Prodigal Sorcerer deals 1 damage to any target.
Mob Mentality
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Unsummon
Return target creature to its owner’s hand.
Mountain
(: Add
.)
Mountain
(: Add
.)
Glasses of Urza
: Look at target player’s hand.
Mountain
(: Add
.)
Weakness
Enchant creature
Enchanted creature gets -2/-1.
Island
(: Add
.)
Elixir of Vitality
Elixir of Vitality enters tapped.
, Sacrifice Elixir of Vitality: You gain 4 life.
,
, Sacrifice Elixir of Vitality: You gain 8 life.
Shadowbane
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Island
(: Add
.)
Null Chamber
As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can’t be cast and lands with the chosen names can’t be played.
Island
(: Add
.)