Dwarven Warriors

: Target creature with power 2 or less can’t be blocked this turn.

Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.

Benalish Hero

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Animate Artifact

Enchant artifact
As long as enchanted artifact isn’t a creature, it’s an artifact creature with power and toughness each equal to its converted mana cost.

Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

Contract from Below

Remove Contract from Below from your deck before playing if you’re not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.

Psionic Blast

Psionic Blast deals 4 damage to any target and 2 damage to you.

Unsummon

Return target creature to its owner’s hand.

Power Surge

At the beginning of each player’s upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Drain Power

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Drain Life

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player’s life total before the damage was dealt, the planeswalker’s loyalty before the damage was dealt, or the creature’s toughness.

Weakness

Enchant creature
Enchanted creature gets -2/-1.

Drain Life

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player’s life total before the damage was dealt, the planeswalker’s loyalty before the damage was dealt, or the creature’s toughness.

Hypnotic Specter

Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.