: River Merfolk gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Artista: Douglas Shuler
Fissure
Destroy target creature or land. It can’t be regenerated.
Khabál Ghoul
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Mountain
(: Add
.)
Shambling Strider
: Shambling Strider gets +1/-1 until end of turn.
Death Speakers
Protection from black
Island of Wak-Wak
: Target creature with flying has base power 0 until end of turn.
Mountain
(: Add
.)
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Oubliette
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they’re treated as though they don’t exist.)
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
Unstable Mutation
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature.
Uthden Troll
: Regenerate Uthden Troll.
Prodigal Sorcerer
: Prodigal Sorcerer deals 1 damage to any target.
Swamp
(: Add
.)
Swamp
(: Add
.)
Swamp
(: Add
.)
Hypnotic Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature’s power, then discard three cards.
Mending Hands
Prevent the next 4 damage that would be dealt to any target this turn.
Vital Surge
You gain 3 life.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)