Spike Colony

Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Gallantry

Target blocking creature gets +4/+4 until end of turn.
Draw a card.

Escaped Shapeshifter

As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Llanowar Sentinel

When Llanowar Sentinel enters the battlefield, you may pay . If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.

Fit of Rage

Target creature gets +3/+3 and gains first strike until end of turn.

Dwarven Berserker

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Gerrard

At the beginning of your draw step, draw an additional card.

Tidal Surge

Tap up to three target creatures without flying.

Rainbow Knights

When Rainbow Knights comes into play, it gains protection from a random color permanently.
: First strike until end of turn.
: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.

Pentagram of the Ages

, : The next time a source of your choice would deal damage to you this turn, prevent that damage.

Dwarven Warriors

: Target creature with power 2 or less can’t be blocked this turn.

Orcish Conscripts

Orcish Conscripts can’t attack unless at least two other creatures attack.
Orcish Conscripts can’t block unless at least two other creatures block.

Gloom

White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.

Unsummon

Return target creature to its owner’s hand.