Hungry Spriggan

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

Blowfly Infestation

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Curse of Chains

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

Angry Mob

Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

Holy Light

Nonwhite creatures get -1/-1 until end of turn.

Clockwork Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Ydwen Efreet

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can’t block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.

Eternity Snare

Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn’t untap during its controller’s untap step.

Viscid Lemures

: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can’t be blocked as long as defending player controls a Swamp.)

Dandân

Dandân can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

Basal Sliver

All Slivers have “Sacrifice this permanent: Add .”

Psychotic Episode

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Dark Banishing

Destroy target nonblack creature. It can’t be regenerated.

Dark Banishing

Destroy target nonblack creature. It can’t be regenerated.

Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Vertigo

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Winds of Rath

Destroy all creatures that aren’t enchanted. They can’t be regenerated.

Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Dandân

Dandân can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.