Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Artista: Drew Tucker
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Angry Mob
Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.
Necrite
Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated.
Repentant Blacksmith
Protection from red
Dandân
Dandân can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Harmattan Efreet
Flying
: Target creature gains flying until end of turn.
Agility
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Dream Fighter
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.)
Charcoal Diamond
Charcoal Diamond enters the battlefield tapped.
: Add .
Decomposition
Enchant black creature
Enchanted creature has “Cumulative upkeep—Pay 1 life.” (At the beginning of its controller’s upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Dark Banishing
Destroy target nonblack creature. It can’t be regenerated.
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Dark Banishing
Destroy target nonblack creature. It can’t be regenerated.
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Hurr Jackal
: Target creature can’t be regenerated this turn.
Dandân
Dandân can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Hurr Jackal
: Target creature can’t be regenerated this turn.
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Cave People
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Angry Mob
Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.