Hurr Jackal

: Target creature can’t be regenerated this turn.

Power Leak

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Murk Dwellers

Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.

Ashes to Ashes

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Cave People

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

Angry Mob

Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

Merseine

Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.
Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Necrite

Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated.

Icatian Moneychanger

Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

Night Soil

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Icatian Infantry

: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Cave People

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

Ashes to Ashes

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Holy Light

Nonwhite creatures get -1/-1 until end of turn.

People of the Woods

People of the Woods’s toughness is equal to the number of Forests you control.

Angry Mob

Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.

Exorcist

, : Destroy target black creature.

Goblin Caves

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Murk Dwellers

Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.

Clockwork Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Power Leak

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Clockwork Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.