Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Vertigo

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Warmth

Whenever an opponent casts a red spell, you gain 2 life.

Winds of Rath

Destroy all creatures that aren’t enchanted. They can’t be regenerated.

Necrite

Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated.

Dandân

Dandân can’t attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

Ashes to Ashes

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Clockwork Beast

Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Murk Dwellers

Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.

Angry Mob

Trample
During your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob’s power and toughness are each 2.

Clockwork Beast

Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Murk Dwellers

Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.

Decomposition

Enchant black creature
Enchanted creature has “Cumulative upkeep—Pay 1 life.” (At the beginning of its controller’s upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.

Agility

Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Dream Fighter

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.)

Clockwork Beast

Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Murk Dwellers

Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.

Dark Banishing

Destroy target nonblack creature. It can’t be regenerated.

Ashes to Ashes

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Dark Banishing

Destroy target nonblack creature. It can’t be regenerated.