Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.
Artista: Drew Tucker
Cave People
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Hurr Jackal
: Target creature can’t be regenerated this turn.
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Icatian Moneychanger
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
Night Soil
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Icatian Infantry
: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Icatian Priest
: Target creature gets +1/+1 until end of turn.
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Merseine
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.
Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
Necrite
Whenever Necrite attacks and isn’t blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can’t be regenerated.
Angry Mob
Trample
As long as it’s your turn, Angry Mob’s power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it’s not your turn, Angry Mob’s power and toughness are each 2.
Exorcist
, : Destroy target black creature.
Goblin Caves
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Dust to Dust
Exile two target artifacts.
Murk Dwellers
Whenever Murk Dwellers attacks and isn’t blocked, it gets +2/+0 until end of combat.
Cave People
Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Holy Light
Nonwhite creatures get -1/-1 until end of turn.
People of the Woods
People of the Woods’s toughness is equal to the number of Forests you control.
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can’t cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Power Leak
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.