Voyager Glidecar

When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1

Lifecraft Engine

As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3

Thunderous Velocipede

Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3

Voyager Glidecar

When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1

Rover Blades

Double strike
Equipped creature has double strike.
Equip
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can’t be attached to other permanents.)

Lifecraft Engine

As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3

Thunderous Velocipede

Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3

Cloudspire Coordinator

When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have “This token saddles Mounts and crews Vehicles as though its power were 2 greater.”

High Noon

Each player can’t cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

High Noon

Each player can’t cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

Mercenary

: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.

High Noon

Each player can’t cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

High Noon

Each player can’t cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

Take the Fall

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.