Crypt Sliver

All Slivers have “: Regenerate target Sliver.”

Puppet’s Verdict

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Avalanche Riders

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters, destroy target land.

Avalanche Riders

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters, destroy target land.

Psychatog

Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.

Kird Ape

Kird Ape gets +1/+2 as long as you control a Forest.

Guardian Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can’t be enchanted, they have indestructible, and other players can’t gain control of them. This effect doesn’t remove Auras already attached to those artifacts.

Raven Familiar

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Stinkweed Imp

Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Jungle Barrier

Defender (This creature can’t attack.)
When Jungle Barrier enters, draw a card.

Chromium

Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .

Arcades Sabboth

Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .
Each untapped creature you control gets +0/+2 as long as it’s not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.

Spirit Shackle

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Nicol Bolas

Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.