Captivating Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Radiant Destiny

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As Radiant Destiny enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Captivating Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

Spirit of the Season

When Spirit of the Season enters, it gains haste if it’s summer. Put a +1/+1 counter on it if it’s autumn. You gain 5 life if it’s winter. If it’s spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Captivating Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Setessan Champion

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

Tall as a Beanstalk

Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

Ancient Stirrings

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Blood Sun

When Blood Sun enters, draw a card.
All lands lose all abilities except mana abilities.

Radiant Destiny

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As Radiant Destiny enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.

Blood Sun

When Blood Sun enters, draw a card.
All lands lose all abilities except mana abilities.

Radiant Destiny

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As Radiant Destiny enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.

Blood Sun

When Blood Sun enters, draw a card.
All lands lose all abilities except mana abilities.

Radiant Destiny

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
As Radiant Destiny enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city’s blessing, they also have vigilance.