Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Artista: Eric Deschamps
Stoneforged Blade
Indestructible
Equipped creature gets +5/+5 and has double strike.
Equip
Grand Abolisher
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
Requiem Angel
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Vampire Hexmage
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Dreamstone Hedron
: Add
.
,
, Sacrifice Dreamstone Hedron: Draw three cards.
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, “Equipped creature gets +5/+5 and has double strike,” and equip .
Nahiri, the Lithomancer can be your commander.
Hoard-Smelter Dragon
Flying
: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact’s mana value.
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, “Equipped creature gets +5/+5 and has double strike,” and equip .
Nahiri, the Lithomancer can be your commander.
Icy Blast
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don’t untap during their controllers’ next untap steps.
Icy Blast
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don’t untap during their controllers’ next untap steps.
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source’s controller.
Avalanche Tusker
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source’s controller.
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Cataclysm
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Fated Intervention
Create two 3/3 green Centaur enchantment creature tokens. If it’s your turn, scry 2.
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”
Vampire Hexmage
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”
Dack Fayden Emblem
Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
Solidarity of Heroes
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Worst Fears
You control target player during that player’s next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)