Tiana, Ship’s Caretaker

Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.

Final Parting

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

Tiana, Ship’s Caretaker

Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.

Riddlesmith

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

Pia and Kiran Nalaar

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

Yeva, Nature’s Herald

Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.

Act of Treason

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

Courser of Kruphix

Play with the top card of your library revealed.
You may play lands from the top of your library.
Whenever a land enters the battlefield under your control, you gain 1 life.

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

Diminish

Target creature has base power and toughness 1/1 until end of turn.

Auriok Champion

Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.

Bogbrew Witch

, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

Festering Newt

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Bubbling Cauldron

, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Jin-Gitaxias, Core Augur

Flash
At the beginning of your end step, draw seven cards.
Each opponent’s maximum hand size is reduced by seven.

Drover of the Mighty

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.

Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Dreamcaller Siren

Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

Dreamcaller Siren

Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Sword-Point Diplomacy

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Deadeye Tormentor

Raid — When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.

Revel in Riches

Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.